{"id":44180,"date":"2026-01-19T16:38:32","date_gmt":"2026-01-19T22:38:32","guid":{"rendered":"https:\/\/steamdeckhq.com\/?post_type=game-reviews&#038;p=44180"},"modified":"2026-02-11T14:47:52","modified_gmt":"2026-02-11T20:47:52","slug":"mio-memories-in-orbit","status":"publish","type":"game-reviews","link":"https:\/\/steamdeckhq.com\/game-reviews\/mio-memories-in-orbit\/","title":{"rendered":"MIO: Memories in Orbit"},"content":{"rendered":"\n<p><em>MIO was provided by Focus Entertainment for review. Thank you!<\/em><\/p>\n\n\n\n<div style=\"height:61px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>While I do have fun with metroidvanias, it\u2019s very easy for me to lose interest in them. There are some frustrating mechanics that have become staples of the genre, but if they are implemented well, I end up enjoying it regardless of my usual feelings. Not many games can achieve this through the entirety of the game, usually having some pitfalls somewhere that take me out of the experience. However, despite some minor grievances, <a href=\"https:\/\/store.steampowered.com\/app\/1672810\/MIO_Memories_in_Orbit\/?curator_clanid=42495043\" target=\"_blank\" rel=\"noopener\">MIO: Memories in Orbit<\/a> succeeded in captivating me from start to finish, and its pros heavily outweigh the cons.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO4-1024x640.jpg\" alt=\"MIO: Memories in Orbit\" class=\"wp-image-44181\" title=\"\" srcset=\"https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO4-1024x640.jpg 1024w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO4-300x188.jpg 300w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO4-768x480.jpg 768w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO4.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>One of the first things that stood out to me about <a href=\"https:\/\/store.steampowered.com\/app\/1672810\/MIO_Memories_in_Orbit\/?curator_clanid=42495043\" target=\"_blank\" rel=\"noopener\">MIO<\/a> when I initially saw and played it was the visuals. They have this enchanting, storybook-request look to them, making the unique environments in the sprawling metroidvania map pop. From the icy metropolis city to the vibrant, watercolor-like garden, each biome stands out from the others while still keeping the consistently gorgeous quality. It never failed to amaze, and it was encompassed by a great soundtrack that made the audio-visual experience feel wholly unique.<\/p>\n\n\n\n<p><a href=\"https:\/\/store.steampowered.com\/app\/1672810\/MIO_Memories_in_Orbit\/?curator_clanid=42495043\" target=\"_blank\" rel=\"noopener\">MIO<\/a> is a true metroidvania, for better or worse, but it\u2019s implemented very well with only a few issues that irked me. The general gameplay will have us traversing its large map, fighting enemies, discovering new abilities, using those abilities to reach places we didn\u2019t have access to before, and taking down difficult bosses. If you play a lot of these types of games, it\u2019s going to feel very familiar very fast.<\/p>\n\n\n\n<p>There are also no indicators as to where anything is on the map. There are some small indicators showing pathways that you haven\u2019t explored yet, but otherwise, there is no handholding. Personally, for these kinds of games, I like this approach. It can feel very rewarding to explore and find secrets and stumble across bosses and story elements, all because of my decision-making. It can\u2019t get a little confusing, and it\u2019s easy to take a lot of time to explore and figure out where you will try to go next, but in my eyes, that\u2019s part of the fun.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO1-1024x640.jpg\" alt=\"\" class=\"wp-image-44182\" title=\"\" srcset=\"https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO1-1024x640.jpg 1024w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO1-300x188.jpg 300w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO1-768x480.jpg 768w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO1.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>What isn\u2019t part of the fun is the respawn and fast travel system. As with a lot of games that have combat, you are going to die as you come across difficult bosses and learning the mechanics. When you die, you\u2019ll respond from the point you had saved last. However, there aren\u2019t many of these, and they aren\u2019t clearly marked on the map unless you\u2019ve already discovered them. This means that it can be easy to miss, which could set you very far away if you die. This happened to me multiple times, especially in the early game, and backtracking was very frustrating. I sometimes respawned in a completely different biome than I just was, and that just sucked.<\/p>\n\n\n\n<p>This ties in directly with the fast travel system. We can fast travel between the save points, but only if you found this weird squid-like creature to inhabit it. Some of these can be tough to find, which means fast traveling to another location to explore new pathways will take longer. That means even more backtracking, which was the bane of my existence while playing this.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO2-1024x640.jpg\" alt=\"\" class=\"wp-image-44183\" title=\"\" srcset=\"https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO2-1024x640.jpg 1024w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO2-300x188.jpg 300w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO2-768x480.jpg 768w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO2.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Thankfully, almost the entire rest of the game makes up for these frustrating elements. There is a lot of platforming across MIO\u2019s sprawling map, and I loved it. It starts off a little slow for my tastes, but once we get the ability to recharge our stamina after hitting an enemy or a specific kind of bulbous flower, it starts to feel a lot better. Abilities like flinging ourselves around, gliding, climbing on walls, and recharging stamina will all help us get to secrets on our own, but the areas where you need to utilize all of these to get from one spot to another are a welcome challenge that I look forward to. It felt so natural to switch from ability to ability, making challenges that could feel frustrating ultimately feel enjoyable.<\/p>\n\n\n\n<p>They also made going off the beaten path, going on your own, to explore very rewarding. Deciding to let intrusive thoughts win and climb up buildings could lead to finding more secrets. This happened multiple times, which made me start to explore every inch of the map that I possibly could and try to do things that I had no idea would work. That experimentation, coupled with getting no directions, fueled my curiosity and pushed me to keep allowing myself to explore where I wanted to.<\/p>\n\n\n\n<p>Combat is simple, but that doesn\u2019t make it less enjoyable. We have one basic attack combo, as well as an up attack and a down attack, though the down attack doesn\u2019t do any damage, and we\u2019ll just knock ourselves up into the air a little bit more. It may sound boring to use only one combo to take down complex bosses, but attacking is not the only thing we need to keep in mind. We will have to think on our toes, using our multitude of abilities, well-timed dodges, and more to slowly bring down the boss's health. With how great traversal feels, this makes combat feel just as good. I didn\u2019t feel like anything felt unfair either. The dodge timing wasn\u2019t too short, and the precision of the abilities made it so I was keenly aware of whatever action I took would do.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"640\" src=\"https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO3-1024x640.jpg\" alt=\"\" class=\"wp-image-44184\" title=\"\" srcset=\"https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO3-1024x640.jpg 1024w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO3-300x188.jpg 300w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO3-768x480.jpg 768w, https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIO3.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The progression is interesting as well, though I also wished for a little more. Since you play as a robot, you\u2019ll find a module that you can install to give you new abilities. Each one could have a wide range of effects, which can give you more attack power on your final hit of the combo, allowing you to glide faster while consuming more stamina. And each one has a bandwidth cost associated with it. There\u2019s a limit to the number of modules that we can install, directly tied to how much bandwidth we have. I felt that the limit of bandwidth didn\u2019t increase as much as I would like it to.&nbsp;<\/p>\n\n\n\n<p>With how many modules I was finding when hunting for secrets, it felt like I wasn\u2019t able to utilize a lot of them without uninstalling modules I had grown accustomed to. It would ultimately make me sacrifice aspects of my play style to try out another, but both achieved a very similar outcome, which made me not want to switch out anything. I would install those other modules once my limit increased, but finding the necessary components to increase my limit was rare. However, with some modules actually being able to decrease bandwidth and give a negative effect, it does open up more possibilities for customization.<\/p>\n\n\n\n<p>The only other way to increase that limit is by buying parts from the shop. Pretty early on, we will unlock the shop, which we can use to buy new modules, bandwidth limit increases, and parts to increase our health permanently. At first, the common currency that drops from enemies is all we will need to buy some of these, but soon, we will have to gather up Old Cores to get some of the better modules and other parts. Finding these courses takes a while and they are not as common, so there\u2019s gonna be a lot of picking and choosing.<\/p>\n\n\n\n<p>The story of <a href=\"https:\/\/store.steampowered.com\/app\/1672810\/MIO_Memories_in_Orbit\/?curator_clanid=42495043\" target=\"_blank\" rel=\"noopener\">MIO<\/a> is an interesting one, though it took me a little bit of time for it to start clicking. You play as a little android named MIO who goes throughout a derelict spaceship overgrown with fauna and littered with destruction.&nbsp; Now, it\u2019s up to you to figure out what happened, revive the lost memories of the ship, and do what you can to save it from destruction. It was intriguing to find out what happened on the ship, what its true objective was, what happened to the AI governing the ship, and who MIO really is. I was interested enough that I read all the documents I picked up, which isn\u2019t something I do in most games.<\/p>\n\n\n\n<p>It left me with an odd feeling, seeing all of these robots exhibiting human-esque characteristics and seeing the hope and despair that they have when it comes to salvaging the ship and its mission. It feels like there\u2019s this dreaded overtone as we find the governing AI and see the state they are in. With some being more cheerful, while others being skittish and afraid. All it did was pique my curiosity further.<\/p>\n\n\n\n<div style=\"height:51px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">MIO: Memories in Orbit - Steam Deck Performance<\/h2>\n\n\n\n<p><a href=\"https:\/\/store.steampowered.com\/app\/1672810\/MIO_Memories_in_Orbit\/?curator_clanid=42495043\" target=\"_blank\" rel=\"noopener\">MIO: Memories in Orbit<\/a> is a joy to play on the Steam Deck, but it does require one change to fully enjoy it on the go. Out of the box, it will default to the high-quality settings, and while most places will run at 60 FPS, there are some that will be bottlenecked and bring down the framerate to 40 FPS or lower. This does become an issue, since some of these areas include boss fights. Unless you are playing at 30 FPS locked, this is very jarring.<\/p>\n\n\n\n<p>However, with one change, we can have a silky smooth 60 FPS with lower battery drain and great-looking visuals still. All you have to do is change the visuals from High to Medium. That\u2019s it. This brings the entire game to a stable 60 FPS, lowers battery drain to under 12W at all times, and keeps it looking very nice. There are some minor visual differences, but they pale in comparison to the improvements in framerate and battery life.<\/p>\n\n\n\n<div class=\"image-comparison-lightbox\" id=\"eicl-block_b83dd7570bec9346ef8f921a2b297115\">\n  <div class=\"img-btn-container\">\n    <div class=\"btn-label\">Compare<\/div>\n\t<div class=\"eicl-label-btn label-b\">High Graphics<\/div>\n\t<div class=\"eicl-label-btn label-a\">Medium Graphics<\/div>\n\t  \n\t  \n    <div class=\"img-btn-inner-left\" style=\"background-image:url(https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIOHigh.jpg);\">\n    <\/div>\n    <div class=\"line\">\n    <\/div>\n    <div class=\"img-btn-inner-right\" style=\"background-image:url(https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MI.jpg);\">\n    <\/div>\n  <\/div>\n\n  <div class=\"eicl-overlay\" id=\"eicl-overlay\"><\/div>\n\n  <div class=\"eicl-lightbox\" id=\"eicl-block_b83dd7570bec9346ef8f921a2b297115\">\n    <!-- labels and close btn -->\n\n    <div class=\"eicl-close\"><\/div>\n\n    <div class=\"img-comp-container\">\n      <div class=\"img-comp-img\" style=\"background-image: url(https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MI.jpg)\">\\\n       <div class=\"eicl-label label-a\">Medium Graphics<\/div>\n     <\/div>\n     <div class=\"img-comp-img img-comp-overlay\" style=\"background-image: url(https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIOHigh.jpg)\">\n      <div class=\"img-comp-img-label\">\n       <div class=\"eicl-label label-b\">High Graphics<\/div>\n      <\/div>\n     <\/div>\n   <\/div>\n <\/div>\n<\/div>\n\n\n\n\n\n\n<p>While I do understand why the game is Verified, I do hope the developer changes the default settings on the Steam Deck to medium. This is a fantastic experience at 60 FPS, and I can\u2019t see myself enjoying it below.&nbsp;<\/p>\n\n\n\n<div style=\"height:34px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Accessibility<\/h4>\n\n\n\n<p>The game doesn\u2019t support 16:10 resolutions, but it does have cloud saves and controller support. There are no HDR settings.<\/p>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Conclusion<\/h2>\n\n\n\n<p><strong><a href=\"https:\/\/store.steampowered.com\/app\/1672810\/MIO_Memories_in_Orbit\/?curator_clanid=42495043\" target=\"_blank\" rel=\"noopener\">MIO: Memories in Orbit<\/a> is a gorgeous, fluid, and intriguing metroidvania that succeeds on almost all fronts. The intriguing story hooked me in, while the fantastic traversal and platforming mixed well with the simplistic combat to create an engaging experience. The fast travel and respawns could be a little unforgiving, and I wish there were more parts to further upgrade MIO to continue experimenting, but it was still fun nonetheless.<\/strong><\/p>\n\n\n\n<p>And <a href=\"https:\/\/store.steampowered.com\/app\/1672810\/MIO_Memories_in_Orbit\/?curator_clanid=42495043\" target=\"_blank\" rel=\"noopener\">MIO<\/a> is wonderful on the Steam Deck. Just changing the graphics quality to Medium gives us a perfect 60 FPS with lower battery drain, and it still looks great, especially on the OLED screen. So, I am pleased to say that not only is this a great metroidvania, but it\u2019s a fantastic title to take on the go, and I highly recommend it.<\/p>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><em>Our review is based on the PC version of this game.<\/em><\/p>\n\n\n\n<p><em>If you enjoyed this review, be sure to check out the rest of the content on&nbsp;<a href=\"https:\/\/steamdeckhq.com\/\">SteamDeckHQ<\/a>! We have a wide variety of game reviews and news that are sure to help your gaming experience. Whether you're looking for&nbsp;<a href=\"https:\/\/steamdeckhq.com\/news\/\">news<\/a>,&nbsp;<a href=\"https:\/\/steamdeckhq.com\/tips-and-guides\/\">tips and tutorials<\/a>,&nbsp;<a href=\"https:\/\/steamdeckhq.com\/game-settings\/\">game settings and reviews<\/a>, or just want to stay up-to-date on the latest trends, we've got your back<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MIO: Memories in Orbit is a fantastic metroidvania, filled with beautiful sights, tight gameplay, and some solid Steam Deck performance after making one change.<\/p>\n","protected":false},"author":3,"featured_media":44195,"comment_status":"open","ping_status":"closed","template":"","categories":[],"genre":[86],"class_list":["post-44180","game-reviews","type-game-reviews","status-publish","has-post-thumbnail","hentry","genre-metroidvania"],"acf":{"best_on_deck":false,"is_first_look":false,"last_revised_date":null,"optimized_and_recommended_settings":{"steamos_settings":{"fps_cap":"60","fps_refresh_rate":60,"half_rate_shading":false,"tdp_limit":"No","scaling_filter":"Linear","gpu_clock_frequency":"Disabled"},"proton_version":"No Forced Compatibility","game_settings":"Graphics Quality: Medium","projected_battery_usage_and_temperature":{"wattage":"8W - 12W","temperatures":"53c - 59c","gameplay_time":"4.5-5 hours"}},"sdhq_rating":5,"sdhq_rating_tags":[{"sdhq_rating_tag":"Cloud Saves"}],"sdhq_rating_categories":{"performance":5,"visuals":4,"stability":5,"controls":5,"battery":4,"score_breakdown":"MIO: Memories in Orbit is a fantastic metroidvania, filled with beautiful sights, tight gameplay, and some solid Steam Deck performance after making one change."},"ratings":{"deck_verified_rating":"Verified","proton_db_rating":"Gold"},"deck_builds":null,"links":{"steam_store_url":"https:\/\/store.steampowered.com\/app\/1672810\/MIO_Memories_in_Orbit\/?curator_clanid=42495043","protondb_url":"https:\/\/www.protondb.com\/app\/1672810"},"artwork":{"game_logo":44194,"cover_art":44196,"square_art":44195,"box_art":44195},"":{"game_logo":44194,"cover_art":44196,"square_art":44195,"box_art":44195},"gallery":"","steam_app_id":"1672810","other_settings":null},"featured_img":"https:\/\/steamdeckhq.com\/wp-content\/uploads\/2026\/01\/MIOGrid.jpg","coauthors":[],"author_meta":{"author_link":"https:\/\/steamdeckhq.com\/author\/noah-kupetsky\/","display_name":"Noah Kupetsky"},"relative_dates":{"created":"Posted 1 month ago","modified":"Updated 2 weeks ago"},"absolute_dates":{"created":"Posted on January 19, 2026","modified":"Updated on February 11, 2026"},"absolute_dates_time":{"created":"Posted on January 19, 2026 4:38 pm","modified":"Updated on February 11, 2026 2:47 pm"},"featured_img_caption":"","tax_additional":{"category":{"linked":[],"unlinked":[],"slug":"category","name":"Categories"},"genre":{"linked":["<a href=\"https:\/\/steamdeckhq.com\/genre\/metroidvania\/\" class=\"advgb-post-tax-term\">Metroidvania<\/a>"],"unlinked":["<span class=\"advgb-post-tax-term\">Metroidvania<\/span>"],"slug":"genre","name":"Genres"}},"series_order":"","_links":{"self":[{"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/game-reviews\/44180","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/game-reviews"}],"about":[{"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/types\/game-reviews"}],"author":[{"embeddable":true,"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/comments?post=44180"}],"version-history":[{"count":9,"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/game-reviews\/44180\/revisions"}],"predecessor-version":[{"id":45121,"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/game-reviews\/44180\/revisions\/45121"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/media\/44195"}],"wp:attachment":[{"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/media?parent=44180"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/categories?post=44180"},{"taxonomy":"genre","embeddable":true,"href":"https:\/\/steamdeckhq.com\/wp-json\/wp\/v2\/genre?post=44180"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}